REM Demonstration of the Box2D (v2.2.1 or v2.3.1) Physics Engine REM by Richard Russell, http://www.rtrussell.co.uk/, 27-Jan-2013 MODE 8 : OFF INSTALL @lib$+"box2dlib" : PROC_b2Init INSTALL @lib$+"box2ddbg" ON ERROR PROCcleanup : IF ERR=17 CHAIN @lib$+"../examples/tools/touchide" ELSE ERROR 0,REPORT$+" at line "+STR$ERL ON CLOSE PROCcleanup : QUIT gravity_x = 0.0 gravity_y = -9.8 scale = 20 myWorld%% = FN_b2CreateWorld(gravity_x, gravity_y) PROC_b2DebugInit(myWorld%%, %01011, scale) ground%% = FN_b2StaticBox(myWorld%%, 16.0, 0.1, 0.0, 16.0, 0.1) n% = 20 FOR x = 16.0 TO 28.0 STEP 12.0 FOR i% = 0 TO n%-1 block%% = FN_b2DynamicBody(myWorld%%, x, i%, 0, 0, 0, 0, 0, 0) fixture%% = FN_b2BoxFixture(block%%, 0, 0, 0, 0.5, 0.5, 0.5, 0, 0.5) IF x = 16.0 PROC_b2SetFilter(fixture%%, &0001, &0001, &0000) NEXT i% NEXT timeStep = 1.0/60.0 velIterations% = 8 posIterations% = 3 bullet%% = 0 GCOL 2 VDU 5 *REFRESH OFF REPEAT CLS MOUSE x%, y%, b% IF bullet%% = 0 IF INKEY(-99) OR b% THEN bullet%% = FN_b2DynamicBody(myWorld%%, 0, 10.5, 0, 200.0, 0, 0, 0, 0) fixture%% = FN_b2BoxFixture(bullet%%, 0, 0, 0, 0.1, 0.1, 0.1, 0, 5.0) PROC_b2SetFilter(fixture%%, &FFFE, &FFFF, &0000) PROC_b2SetBullet(bullet%%, 1) ENDIF PROC_b2WorldStep(myWorld%%, timeStep, velIterations%, posIterations%) PROC_b2DebugDraw(myWorld%%) MOVE 300,1000 : PRINT "Click, tap or press SPACE to fire bullet" *REFRESH WAIT 1 IF INKEY(-1) PROC_b2DebugFlags(4, 0) ELSE PROC_b2DebugFlags(4, 4) IF bullet%% THEN PROC_b2GetBody(bullet%%, x, y, a) IF y < 1 PROC_b2DestroyBody(myWorld%%, bullet%%) : bullet%% = 0 ENDIF UNTIL FALSE PROCcleanup END DEF PROCcleanup myWorld%% += 0 : IF myWorld%% PROC_b2DestroyWorld(myWorld%%) : myWorld%% = 0 PROC_b2Exit ENDPROC