REM Demonstration of the Box2D (v2.2.1 or v2.3.1) Physics Engine REM by Richard Russell, http://www.rtrussell.co.uk/, 26-Jan-2013 *TEMPO 2 SOUND 0, 0, 0, 0 ENVELOPE 1, 1, 0, 0, 0, 0, 0, 0, 120, -4, -4, -4, 126, 0 MODE 8 : OFF INSTALL @lib$+"box2dlib" : PROC_b2Init INSTALL @lib$+"box2ddbg" ON ERROR PROCcleanup : IF ERR=17 CHAIN @lib$+"../examples/tools/touchide" ELSE ERROR 0,REPORT$+" at line "+STR$ERL ON CLOSE PROCcleanup : QUIT gravity_x = 0.0 gravity_y = 0.0 myWorld%% = FN_b2CreateWorld(gravity_x, gravity_y) PROC_b2DebugInit(myWorld%%, %01011, 20) ground%% = FN_b2StaticBox(myWorld%%, 16.0, -0.1, 0.0, 16.0, 0.1) DIM x(3), y(3) x() = 8, 8, -8, -8 y() = 4, 20, 20, 4 walls%% = FN_b2ChainFixture(ground%%, 4, x(), y(), 0.1, 0.0, 1.0, TRUE) FOR i% = 1 TO 3 body%% = FN_b2DynamicBody(myWorld%%, 14.0 + i%, 12.0, 0.0, RND(50), RND(50), 0, 0, 0) fixture%% = FN_b2CircleFixture(body%%, 0, 0, 1.0, 0.1, 1.0, 1.0) NEXT i% timeStep = 1.0/60.0 velIterations% = 8 posIterations% = 3 *REFRESH OFF REPEAT CLS PROC_b2WorldStep(myWorld%%, timeStep, velIterations%, posIterations%) PROC_b2DebugDraw(myWorld%%) contact%% = FN_b2ContactListWorld(myWorld%%) WHILE contact%% IF FN_b2IsTouching(contact%%) THEN SOUND 1,-15,148,1 : EXIT WHILE ENDIF contact%% = FN_b2NextContact(contact%%) ENDWHILE *REFRESH WAIT 2 IF INKEY(-1) PROC_b2DebugFlags(4, 0) ELSE PROC_b2DebugFlags(4, 4) UNTIL FALSE PROCcleanup END DEF PROCcleanup myWorld%% += 0 : IF myWorld%% PROC_b2DestroyWorld(myWorld%%) : myWorld%% = 0 PROC_b2Exit ENDPROC